For the augmenting prototyping project in the advanced prototyping minor we are going to engage ourselves with using eye tracking software to track “the eye of the beholder in fine arts”. By doing this we will try to gain knowledge about what people look at when examining gloss in paintings. The knowledge gained from our research set up will hopefully be integrated in the further research of Willemijn Elkhuizen, a PhD student who tries to improve the lifelikeness of 3D printings of paintings by focussing on the glossy effects experienced on said paintings.
My name is Celine Jansen and I am a student in maritime engineering. Together with Ronja Strikker and Jerome Hompes, both industrial design students, we will try to use knowledge from our own work- and study fields to bring this project to a successful conclusion and gain knowledge about completely different work fields by doing so.
To enable sucessful and easily, user friendly, performable eye tracking experiments, we will build a test set up. Using this set up and the Tobii eye tracking software it needs to be possible to properly look into the way people look at and experience gloss in artworks. By doing so we hope to help improve the gloss characteristics and lifelikeness of 3D printed artworks.
Teampicture – Left to right: Celine, Jerome, Ronja
Last friday (06-10-2017) we started building frames for a proper test setup to enable easier and less time-consuming calibration of the Tobii eye tracking device for different test subjects with, for example, varying heights.
The first object we build for this purpose was a frame to hold the scanning object, the painting. This frame is supposed to look like a large easel. A foam board, passe-partout like construction around the actual painting functions as a proper projection surface to project the calibration grid on. The thickness of the foam ensures that the painting stays at the same level as the projected calibration grid which makes the tracking process even more precise.
We started of the second week with our first coach meeting with Willemijn Elkhuizen. We quickly found out that our understanding of the assignment did not line up with what Willemijn had planned for us. Instead of doing research on the difference in perception of a painting between experts and regular people, we have to build a working research setup, as Willemijn did not have one yet.
The current eye-tracking system only works with a monitor. However, a painting is a physical object. Our job for this project, is to make the available eye-tracking software work with a physical object, like a painting. An additional challenge was added, because the perception of the painting has to be adjustable, because the gloss really stands out when the light direction changes. Continue reading
Week 1 (26-09 till 01-10)
In your life, when out sightseeing in for example a museum, you probably found yourself in the position of wanting to take some of the most appealing painting to your home. Once you arrived home you might have even tried to use your own inkjet- or even laser printer to fulfill this wish by printing a copy just for yourself. The printed version of the artwork resulting from this home-experiment will most likely be nothing like the painting you admired in the museum, the texture of the material, the varying thicknesses of the different layers of paint, the brightnesses and tones of the colour and the overall gloss of the artwork will probably deliver a less admirable atmosphere at home then the artwork managed to deliver at the museum. Despite the maybe disappointing result of painting-printing-experiments you tried at home it might be possible to actually properly home-print your favourite artwork in the future.