For the science fair (31-10-2017, Halloween) we decided we wanted to do something special besides just presenting the results we achieved by doing our eyetracking experiments on gloss in fine arts.
This something special will include tracking the eyes of some of the visitor of the science fair.
The first and most important goal for us this week is to get a fluently moving spotlight. This moving light source is indispensable for the pilot we want to perform at the end of this week.
On monday (16-10-2017) we experimented with different heights for the spotlight to move on. After we determined the ideal height for our experiments we build a frame on which the spotlight rails could be placed. The angle with which the spotlight will be pointed to the painting can be changed as desired when this turns out to be necessary later on in the process.
Week 4 has come to a start and with that our five-week project has been going on quite some time. In the prior three weeks, we have done many things in order to achieve our actual goal: helping out in making 3d printed copies of paintings more realistic using eye-tracking software.
Week 1 (26-09 till 01-10)
In your life, when out sightseeing in for example a museum, you probably found yourself in the position of wanting to take some of the most appealing painting to your home. Once you arrived home you might have even tried to use your own inkjet- or even laser printer to fulfill this wish by printing a copy just for yourself. The printed version of the artwork resulting from this home-experiment will most likely be nothing like the painting you admired in the museum, the texture of the material, the varying thicknesses of the different layers of paint, the brightnesses and tones of the colour and the overall gloss of the artwork will probably deliver a less admirable atmosphere at home then the artwork managed to deliver at the museum. Despite the maybe disappointing result of painting-printing-experiments you tried at home it might be possible to actually properly home-print your favourite artwork in the future.
For the augmenting prototyping project in the advanced prototyping minor we are going to engage ourselves with using eye tracking software to track “the eye of the beholder in fine arts”. By doing this we will try to gain knowledge about what people look at when examining gloss in paintings. The knowledge gained from our research set up will hopefully be integrated in the further research of Willemijn Elkhuizen, a PhD student who tries to improve the lifelikeness of 3D printings of paintings by focussing on the glossy effects experienced on said paintings.
My name is Celine Jansen and I am a student in maritime engineering. Together with Ronja Strikker and Jerome Hompes, both industrial design students, we will try to use knowledge from our own work- and study fields to bring this project to a successful conclusion and gain knowledge about completely different work fields by doing so.
To enable sucessful and easily, user friendly, performable eye tracking experiments, we will build a test set up. Using this set up and the Tobii eye tracking software it needs to be possible to properly look into the way people look at and experience gloss in artworks. By doing so we hope to help improve the gloss characteristics and lifelikeness of 3D printed artworks.
Teampicture – Left to right: Celine, Jerome, Ronja